Why not attempt to replicate Phoenix's Flash from Valorant? This initially seemed deceptively simple, just recreating the effect from Valorant.
However, as I embarked on this journey, it quickly proved me wrong. Capturing the intricacies of the sphere with its distortions, the vibrant colors, and the rapid flame-like motion was a formidable challenge.
While my result isn't flawless, it's a close approximation. Given my limited knowledge of VFX, this experience has been an invaluable lesson in problem-solving."
Bellow you will see Reference from Valorant - My Niagara effect
During spare time, I dedicate my time to the exploration of R-VFX within the Unreal Engine. You're welcome to track my ongoing journey and access my learning notes by visiting it
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