UE5 Mouse Track - POE2 Shine UE5 Mouse Track - POE2 Shine AboutI’ve been playing a lot of PoE2 Early Access, and a detail in one of the UI elements caught my attention. I tried to recreate the same behaviour in Unreal Engine 5. 1. TextureThe HUD component texture is a screenshot from the game. The only custom textures I created are a light texture and a mask for it.2.ShaderThe shader is straightforward: it offsets the UV of the light texture and applies the mask.3.Widget BlueprintI created two events:One triggers when the mouse hovers over the widget area. It activates a function for mouse tracking, which updates the material parameters to set the UV offset.The other event stops tracking when the mouse leaves the widget area.