Dead by Daylight

Dead by Daylight

Dead by Daylight's Credits


Winter Event: Bone Chill 2024

I Worked in the Winter Event for Dead by Daylight, released on 2 December 2024. Bone Chill is a recurring event for celebrating Christmas.

  • Responsible for: Creating Shaders for UI components, including loading screens, progress bars, and buttons. Designing icons for in-game objectives and offerings. Animations of Player Cards and Badges.


Halloween Event: Haunted by Daylight

I contributed to the Halloween event for Dead by Daylight. Haunted by Daylight which was released on October 17, 2024. This recurring event celebrates Halloween with unique in-game content.

  • Responsible for: Creating Shaders for UI components, progress bars, and buttons. Designing icons for in-game objectives and offerings. Animations of Player Cards and Badges.


Chapter 33: Castlevania

I Worked in the thirty-third Chapter DLC for Dead by Daylight, released on 27 August 2024. Dead by Daylight: Castlevania included a new Killer – Dracula, The Dark Lord – and new a Survivor – Trevor Belmont into The Fog.

  • Responsible for: Designing Trevor Belmont's perk Icons


Chapter 32.5: Tomb Raider

I Worked in the thirty-second Half-Chapter DLC for Dead by Daylight, released on 16 July 2024. Dead by Daylight: Tomb Raider included a new a Survivor – Lara Croft into The Fog.

  • Responsible for: Designing Lara Croft's perk Icons


Chapter 32: Dungeon and Dragons

I Worked in the thirty-second Chapter DLC for Dead by Daylight, released on 3 June 2024.

  • Responsible for: Designing Items and Achievements Icons

Spring Event: Blood Moon 2024

My Little Oni was the first iteration of the limited-time Modifier for April Fools. Which was released on 1 April 2024.

  • Responsible for: Design Icons for the mode


Spring Event: Blood Moon 2024

I contributed to the Spring event for Dead by Daylight. Blood Moon which was released on 18 March 2024. This recurring event celebrates Halloween with unique in-game content.

  • Responsible for: Creating Shaders for UI components