Dead by Daylight's Credits
Winter Event: Bone Chill 2024
I Worked in the Winter Event for Dead by Daylight, released on 2 December 2024. Bone Chill is a recurring event for celebrating Christmas.
Responsible for: Creating Shaders for UI components, including loading screens, progress bars, and buttons. Designing icons for in-game objectives and offerings. Animations of Player Cards and Badges.
Halloween Event: Haunted by Daylight
I contributed to the Halloween event for Dead by Daylight. Haunted by Daylight which was released on October 17, 2024. This recurring event celebrates Halloween with unique in-game content.
Responsible for: Creating Shaders for UI components, progress bars, and buttons. Designing icons for in-game objectives and offerings. Animations of Player Cards and Badges.
Chapter 33: Castlevania
I Worked in the thirty-third Chapter DLC for Dead by Daylight, released on 27 August 2024. Dead by Daylight: Castlevania included a new Killer – Dracula, The Dark Lord – and new a Survivor – Trevor Belmont into The Fog.
Responsible for: Designing Trevor Belmont's perk Icons
Chapter 32.5: Tomb Raider
I Worked in the thirty-second Half-Chapter DLC for Dead by Daylight, released on 16 July 2024. Dead by Daylight: Tomb Raider included a new a Survivor – Lara Croft into The Fog.
Responsible for: Designing Lara Croft's perk Icons
Chapter 32: Dungeon and Dragons
I Worked in the thirty-second Chapter DLC for Dead by Daylight, released on 3 June 2024.
Responsible for: Designing Items and Achievements Icons
Spring Event: Blood Moon 2024
My Little Oni was the first iteration of the limited-time Modifier for April Fools. Which was released on 1 April 2024.
Responsible for: Design Icons for the mode
Spring Event: Blood Moon 2024
I contributed to the Spring event for Dead by Daylight. Blood Moon which was released on 18 March 2024. This recurring event celebrates Halloween with unique in-game content.
Responsible for: Creating Shaders for UI components